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Scp containment breach hallway
Scp containment breach hallway








scp containment breach hallway

In the preceding room before SCP-173's chamber, there is an inaccessible door to the right and a balcony to the left with an inaccessible control room on the upper level. When climbing up the staircase, a side room can be found and a door which leads to SCP-173's chamber. On the bottom of the floor is a staircase. SCP-173's Containment Chamber is a two story room that is the spawn location of SCP-173. Inside the control room, a COM-15 has a chance to spawn here as well as a guaranteed Zone Manager Keycard and Combat Armor. It is possible to lock the chamber door and trap players inside the room.

scp containment breach hallway

This door leads to SCP-330, where players can grab candy from the bowl. The control room has a computer that will unlock the other door in the chamber when interacted with. The room acts as a small testing room for Site-02 staff to perform experiments, currently it is being used to test SCP-330. One doors leads to the control room, and requires a keycard with Containment Access 2 Test Chamber 1 is a small room with two doors that lead to smaller rooms. Certain rooms will have fixed designations (see next section), whilst others will be pseudo-random.ĭespite popular belief, Light Containment Zone is above Heavy Containment Zone and not below it.ĭoor Destroyable by: SCP-018, Fragmentation Grenades and SCP-096 A helpful navigation aid is the signs above doors, which primarily informs players of the type of room that lies beyond. There are a few important rooms that contain supplies for players to aid their journey through the Heavy Containment Zone.

scp containment breach hallway

This was intentionally added to apply pressure to the players. Interesting, the announcement in-game says that decontamination occurs in 15 minutes, while the actual time is 11 minutes. This forces players to move down to Heavy Containment Zone, and prevents players from camping and stalling a round. Light Containment Zone is also the only zone that is affected by the Decontamination Process, a process which kills anything within the zone 11 minutes and 45 seconds after the round has started. It is the spawn location of Class-Ds, Scientists, and SCP-173, as well as being the location of SCP-914 and SCP-330. Light Containment Zone (LCZ) is one of the four zones in Site-02.

  • 2.9 SCP-173's Containment Chamber - PT00.
  • 2.7 Heavy Containment Zone Checkpoints - EX-A/EX-B.









  • Scp containment breach hallway